Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe.Fixed changing model detail setting or using r_flushlod not always taking effect.Fixed a crash when going between two sv_pure servers with maps packing custom content.Fixed a crash that can occur when using changing model detail setting or using r_flushlod.Fixed a crash that can occur related to MP3s on VSH maps.Fixed a crash that can occur when changing from VSH to another map.Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH.Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH.Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another.Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended).Machine invaders immune to pushback while leaving their spawn Boat near first Blu spawn has drifted off into the distance.Added more direction signs across the map.Fixed strange missing texture error in middle connector.Made certain areas feel less like empty spaces.Expanded the 3d skybox and made it viewable from more locations across the map.Increased saturation and slightly adjusted style of some materials.Improved lightmap scale across the map to produce nicer shadows.Removed engineer building & added smoother clipping on the raised bridge.Added cubbies across the map to improve gameplay for Engineer, Spy, etc.Lowered railing at above position near Point C for Turrets.Tweaked roof area near Point B to make it easier to counter.Altered the underneath of the balcony at the building next to Point C.Opened section of the building next to Point C for faffing and uber charging.Removed a door to upper room near first Blu spawn & connected the balconies.Widened door between 2nd Blu spawn and Point B.Removed part of the balcony at the final Point.Added new raised position at the main open inside area between Points C and D.Removed upper entrance and Point C routes in building next to Point B.Moved a building entrance near Point A to a new walkway area above.Added new upper entrance into building next to Point A (thanks Delila).Moved 1st Red spawn further away into a new room.Relocated first Blu spawn (now split into two individual spawns at random).Fixed names/descriptions for the most recent HugsTF medals.Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns.The update will be applied automatically when you restart Team Fortress 2. Continued abuse of our services will cause your IP address to be blocked indefinitely.Team Fortress 2 Update Released JTF2 TeamĪn update to Team Fortress 2 has been released. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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